I forget how the story really goes, but the point is that it doesn't really matter. Now, somehow the resistance has acquired a piece of the Network's arsenal-a tank no less-and the plan is to send it back through time to save John Connor from the evil T-1000. The Network, as it is called, has turned much of the human population into mindless, docile, computer-addicted zombies-isn't it refreshing to have a contemporary storyline? Only a small underground resistance group has escaped the clutches of the Network, and its members actively strive to save humanity. It is the year 2018, and humankind is being crushed under the mechanical heel of an artificial intelligence that has turned on its masters. However, a respectable execution that does a good job of combining all of the not-so-outstanding features into one neat, playable package makes Recoil a worthwhile game.įor the token background story, Recoil borrows a page out of Terminator's book. The game is rather formulaic in concept and construction and there aren't any outstanding features to speak of. Is Recoil, developed by Zipper Interactive an exception to the norm? Well, no. In a genre full of retreads and clones, it's sometimes hard to find a 3D shoot-em-up that's even vaguely innovative.
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